Super Mario Kart > Tracks > Special Cup



Donut Plains 3


Try to avoid bumping into your opponents, and watch out for the moles.

Koopa Beach 2


Try to stay off the green stuff, and stay out of the water as much as possible. Other than that, it's pure racing.

Ghost Valley 3


Avoid the holes in the ground, and don't fall of the edge or bounce into the walls. You can use a feather to jump across and save some time on the first shortcut. There is also a turbo right before a jumper/bouncer that can give you a nice boost.

Vanilla Lake 2


Watch out for the blocks and try not go get hit into the water. There are two shortcuts that can be used if you have a feather. I also noticed that if I power turn and jump then I can "skip" across the water and it helps cut some seconds.

There is also a trick that lets you gain a lap in a short amount of time. At the start, take a sharp left so you're driving to the right of the checkered starting line and you're driving towards the water. Jump just before you hit the water so you jump into the water. Keep going forward until just before Lakitu comes, then go left. He will pick you up and should drop you off in front of the start line and you'll be rewarded with an extra lap. This takes some practice to do.

Rainbow Road


I like this track. Try to knock your opponents off the road by bumping into them or throwing shells at them. Make sure not to fall off yourself. Watch out for all the Thwomps.

Get some friends together and try out the Battle Mode.