Mario Kart 64 / Advanced Strategy / Page 4
DK's Jungle Parkway
I have the WR here but I won't really be happy til I get near Gallo's old unproven pace 2'14"22 (1'51"63).
For this, I've had a bit of fun. I had the WR time with my standard strat but then I played around with another completely different one and it was so close to the pace of the old one, that I stuck with it and now the WR is with this other strat. I describe both anyways, and you can judge for yourself which is quicker.
So anyway, I jump into the usual MT from the start around the first corner. Then I get 2 SSMTs along this road. The second one should be let go and you should drive straight to the right and under the ramp poles. Then, you hop...hop hop hop hop up and around this right corner, then drive straight and start a left facing MT going over this jump (this is more so that when you land you'll be pointed more to the left and thus will be able to start off quicker) It's more important for the standard strat. Otherwise, jump over this whatever way you want..just try and land as far left as you possibly can without falling into the water. If all goes well I reach the other side of the water and land on the road as far left as I can go. (This just takes practice). Almost before I land I tap the accelerator 3 times so that I don't lose too much speed when landing and turn the stick to the left until I'm driving straight for the next corner. Now, some people say they can get off an SSMT before this corner, but these people are obviously crazy because it can't be done. ;) I MT around this and around the next 2 bends to the left fairly normally. Now, for the next corner you want to cut across the grass so you start an MT early than normal and let it go and go into the grass on the right and hop and cut the corner going to the right of the tree there and hop until I get back onto the road. A coconut should hit you back onto the road and hopefully not slow you down. You can lose or gain up to half a second depending on this. I then MT around the next corner and then 2 more down the long curve towards the bridge which I drive straight across. Then I to a right-facing MT into this cave from the bridge and drive a little to the right. Then I use my shroom to go up to the left and out of the cave just before the finish line. It's hard to describe where or how to use this shroom. With practice you'll find a line you prefer. I tend to stay to the left of the track with the shroom and not veer near the wall on the right at all. So, I aim for some point at the base of the hill. When I reach it I hit the shroom and turn the stick to the left and hop a little to get to the left as quickly as possible and then the shroom will wear off and you'll drive straight for the line. And there you go...grand..a World Record as a prize if you do it properly.
Now, the other strat.
Obviously for this, you use your shroom at another point. The most obvious place is over the grass just after you land from the jump and that's exactly where you should shroom. The second you land, you bang that shroom button and over the grass you go. Remember, it's always quicker if you shroom diagonally, but unfortunately the coconuts will annoy you and hit you out of a slide, but jump into another slide just after one hits you. You want to be doing right facing slides here. If all goes well, you should only be hit by 2 coconuts before reaching the road and getting an SSMT before the next corner. And I almost forgot that I have to describe the cave bit too. :)
Right, so you go into the cave as usual. And you then go and get an MT just at the point you normally shroom at. So you get an MT and let it go just at the base of the hill and then you go and hop up that hill as tight as you can without hitting that "falling down" point and when you reach the top, triple tap that A button like a crazy person and you should get your speed back up quickly and cross the line in record time. Both strats are pretty much the same (timewise). The current world record is using the 2nd strat, but the fastest 1-shroom is using the original strat. Have fun with it ;)
Flap: The secret to a good flap is getting a good jump. I go for this on my first lap. I drive normally until the jump. I try to land as far to the left as I can and the second I land I hit my first shroom and drive over the grass cutting out a corner and driving towards the next corner. I hit my second shroom well before the first one wears off and try to get a left-facing MT back onto the track. Then drive the rest of the course normally. On a perfect lap, you should only get hit once by a coconut!
Yoshi Valley
This is one of my best courses, but only because a lot of the top players in the world don't race it as often as they should. I haven't raced this since I got my first ever WR in MK64 a year ago. Sami recently grabbed this WR marginally off me, but he hasn't brought that time out of my reach. So anyways, turn left and jump into a left-facing MT slide from the start (note.. turn left and then jump) and use your first shroom just as the boost wears off and aim for the corner and let go your MT when you're around it. Then negotiate the first set of spinys and aim for the right hand side of the road before the next set of spinys. (You can get an MT here, but I've never been able to master it) Then jump into a right-facing MT, you should be able to do this and slide to the right of all the spinys in the second set. I hold this MT all the way up and around the hill and let it go so that I'm driving straight and on the right side of the road before the hairpin jump. From the right side of the road I jump into a left facing MT and turn a lot before letting it go and jumping onto the track as close to the lower left hand rail as possible. (Sometimes you can jump through this and gain a little time) I then get 3 SSMT's before the bridge and drive straight across it. At the end I jump straight into a left-facing MT and then one more up the hill and then get one more around the last bend. I then get an SSMT over the line and then MT into the grass just before the tree and use a shroom over the grass to reach the next corner. The only trouble (well when say 'only' trouble, I mean only major trouble) in this course, are the spinys. Every time you improve at this track, you'll have to memorize and adjust your strat accordingly. Try to find the quickest line through them. I always go to the right of the first spiny in the first set on all three laps and then try to find a safe route to the next set. For the next set, I go to the inside of all of the on the first lap, to the inside of all but one on the second lap and close my eyes and hope for the best on the 3rd lap. YOu repeat this strat on laps 2 and 3 except that at the very end of the last lap, after the bridge. You MT around the corner to the left and SSMT up the hill and then MT to the left into the grass and just drive straight for where the finishline would meet the fence. This will improve your time by a couple of tenths.
Flap: I go for this on my first lap and drive exactly as in the strat above until I reach the end of the bridge. Then I immediately jump into a left-facing slide into the grass and hit my second shroom continuing the slide to the left of the tree and then hitting the last shroom as the second one wears off, still sliding and pretty close to the fence. You should cross the line just as the shroom wears off and go slamming into the fence. :) The end.
Banshee Boardwalk
This is a tricky enough course, but the easiest statistically to get an Elite time on. I recently got the WR on this course and this is what I did. Jump straight into an MT for the first corner and let it go as soon as you're around it. Then MT and jump over the next corner and MT around the next corner. Then drive straight and start an SSMT for the next corner and jump over the crack and take a hop or two before jumping into a difficult left-facing SSMT as the track slopes downwards. Then drive straight for the next bend. Start an MT as you're going up the hill and let it go just as you're around the corner and drive straight again. Then comes a tricky section. Get a quick left-facing MT and a quick right-facing MT around the next set of corners and jump off the edge onto the track below. Then get one long MT around this corner and let it go so that you're on the left side of the road pointing to the building entrance. You could get 2 MT's around that last corner, but I didn't and I don't know if it's quicker. You want to get a difficult left facing MT going into this building and then jump over the gap in the floor to the left of the post. The jump over the gap will be the start of a right facing MT that you'll get around this next corner. If you can't get this, then don't do it until you're challenging for WR times. After that, jump into a left-facing MT around the next wall and then MT out of the building around the next corner and drive straight until the last corner. I start a slide and use my shroom around this as tight as I can go without hitting the fence and then get 2 SSMTs on the start/finish straight before the first corner again. I do the same on the 2nd and 3rd laps except that I only get 1 SSMT on the last straight of the last lap. There it is, nothing really fancy about that strat.
Flap: I get this on my 2nd lap, although the first lap is also pretty quick. I get an MT before the start of the lap and drive normally...MT to the left..then around the next 2 corners to the right and then around the next corner to the left and a quick SSMT. After the SSMT I start a slide and use my first shroom which should wear off just as you go up the hill and around the next corner. I then drive straight and get the left-facing and right-facing MTs and then start a slide to the left and use my second shroom before falling off the edge and slide and MT around the long corner before the building. I then use my last shroom in the same place as usual. Derek Clark has an mpeg for this flap.
Rainbow Road
Last, but certainly not least. This course is just incredibly long.
So, let's do it. Start with a slide/shroom/MT, and immediately comes a tricky part...keep retrying on this first lap til you get it perfectly. Let go the accelerator for a fraction of a second before the dip in the road and then triple tap A. (Actually, since you'll be letting go A to triple tap it this might be enough!) If you time it right, you should stick to the road and speeeeed down this without going into the air at all. Remember, air bad, road good. When I'm at the bottom, I start jumping into SSMTs. I SSMT 4 times up this track, and then MT a few times around the next corner, get 2 or 3 SSMTs before the next corner which I MT around and then drive straight down this little hill and an SSMT to the left of the first dogshark thing. Next comes a long lefthand bend. Stick close to the corner and MT around it like a million times, when it's over do 1 SSMT to the right of another dogshark. MT around this corner and get another SSMT and then get 2 MT's around this left corner. Once you're around it you can get another 1 or 2 SSMTs on this straight, and then MT around the corner to the right. Then comes a dip in the road. Now you can either jump into an SSMT here and try not to lose too much time going up it or you can use a shroom here. I use my shroom. I jump into an SSMT and hit the shroom button and hopefully finish the SSMT at the top of the hill and let it go and don't lose time. IN reality this messes up and I end up hitting into the wall a bit. After this you MT a ton of times around the next corner to the right and then MT even more times around the last real corner to the left. Then you SSMT your way to the finish line, avoiding all sorts of nasty moving barking objects. Repeat for laps 2 and 3, changing slightly to avoid those darned PR killers. In summary, MT loads, stay tight on the corners, stick to the road at all times, and don't get hit.
Flap: For this, I got it on my 1st lap, and used 1 shroom around the corner with the star on it and one later at the steep hill and then one on the last corner.
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